the work shows up
on the board.
every game at atlas is logged. every win counts. every loss counts. this is the receipt. the leaderboards rank players on what actually happens on the floor — not reputation, not vibes, not which run you showed up to. just the numbers.
make the cut.
two boards. two thresholds. one set of rules. play enough runs to qualify, and the math takes over.
every game logged.
games at atlas open runs are tracked in real-time on the bench. wins, losses, and game count are recorded as the run unfolds. once the run is archived after the session, those numbers flow into your lifetime stats.
win % rules all.
players are ranked by win percentage. ties broken by total wins, then total losses. all stats reset to zero at the start of every season. monthly stats reset every month. annual stats roll the entire year.
show up enough.
small sample sizes lie. one player going 3-0 in their only run isn’t a season. monthly board requires 3+ runs. annual board requires 10+ runs. anything less and you’re warming up.
annual leaderboard.
the season-long board. minimum 25 runs to qualify — earned over months of consistent showing-up. these are the players who’ve put in the volume and the production.
2026 Annual Leaderboard
* leaderboards update automatically after each run is archived. rankings are sorted by win%, with wins (then losses) as tiebreakers.
monthly leaderboard.
the rolling 30-day board. resets the 1st of every month. minimum 3 runs to qualify — enough sample to mean something, low enough that you can earn your spot in two weeks.
June 2026 Leaderboard
leaderboard requires at least 3 runs to qualify.
* leaderboards update automatically after each run is archived. rankings are sorted by win%, with wins (then losses) as tiebreakers.
stat glossary.
eight columns tell the story of a player’s run. here’s what each one means and why it’s on the board.
position on the board after sort. top 3 get medals. ties broken by total wins, then losses.
total games won during the qualifying period. counted as your team crossing 21 first or leading at the 8-min buzzer.
total games lost. logged the same way as wins. context — every loss is a learning rep against the same atlas player pool.
wins divided by total games. the primary sort. 75% & above is elite tier — rare against a pool of 700+ players.
number of separate open run sessions you’ve shown up for. the volume metric — gates qualification for the boards.
consecutive runs (most recent first) where you finished with a winning record. broken by any run ending below .500.
your best run of consecutive winning sessions during the qualifying period. proves you’ve been hot at some point.
top 3 ranked players get gold, silver, and bronze. visible recognition for the players carrying the board on a given period.
stats are logged in real-time during runs and locked when a session is archived. only archived runs count toward the boards. if a run isn’t formally closed out by the front desk, those games don’t make the leaderboard. no exceptions, no manual edits.
yet.
every player above started with one run. one team assignment. one game logged. the math is patient — show up enough, and the board takes care of itself.
see the schedulethe loop · 6 weekly runs · pop-ups when scheduled


