the enforcers homework lab
ten drills across september. each one drops, you have three days to film it and put it in your drive folder, and your coach has it graded two days after that. the work between sessions is the work that separates.
an enforcer pushes the standard — including when nobody is watching.
the (home)work lab is full-month only
the (home)work lab, leaderboard, and awards are for full-month registration athletes only. drop-in and weekly athletes train in the gym and are not graded or ranked.
watch. record. upload.
three steps, about
fifteen minutes a drill.
same routine all ten times.
watch
open the card, watch the walkthrough, read the coach cue. the cue tells you exactly what earns points.
record
film from the angle shown on the card. whole body in frame, decent light, phone camera is fine. one clean take beats ten rushed ones.
upload
name the file FirstName_HW## and put it in your athlete’s drive folder before 11:59 pm pt on the due date.
Marcus_HW01.mov
first name, underscore, drill number. that is the whole rule. a folder of IMG_4471 files cannot be graded, and a file your coach cannot match to an athlete does not score.
what counts
- every drill is graded out of 100 — on submission, completion and accuracy
- due is 11:59 pm pt, exactly three days after the drop. not the next morning.
- late work is not graded. the window is three days on purpose — short enough to keep the rep fresh, long enough to fit around a school week.
- one denominator for every drill in the phase — equal effort earns equal points
- film the whole rep. a clip that starts mid-drill cannot be graded.
- one take is fine. we are grading the work, not the production.
- your coach’s feedback is written, not a score alone
- homework points feed the leaderboard, and the leaderboard feeds the awards
the calendar
no drill ever drops on a session night. week one runs wednesday the 9th and friday the 11th — labor day closes the gym on monday the 7th.
- HW01dumars closeoutthu 9/10
- HW02salley boundsat 9/12
- HW03rodman swingsun 9/13
- HW04billups back cuttue 9/15
- HW05laimbeer outletthu 9/17 · 2pm
- HW06aguirre drivesat 9/19
- HW07hamilton curlsat 9/19
- HW08prince slidethu 9/24
- HW09johnson burstfri 9/25
- HW10wallace putbackfri 9/25
the (home)work leaderboard
attendance, streaks, the connector and homework all scored into one number. that number is final, and it is the same number the champions wall reads from on september 30.
showing up was worth 10 points a session, with bonuses at three, five and seven in a row and 25 for all eight. the connector was 25 a nomination, one rookie and one rotation every session. the championship on september 30 is 20 for playing and 10 more for winning it.
grading closed tuesday, september 29 and the standings are locked. the final order goes up on the champions wall at the palace on wednesday, september 30 — in the building, with the awards. nothing is missing here; it is being saved for the room.
full-month and single-month athletes are ranked. drop-in and weekly athletes have their attendance tracked but do not have access to (home)work and the drills, are not graded, and are not ranked on the leaderboard.
enter your access code
the (home)work assembly line and the upload links are for enrolled full-month athletes. your code is in your welcome email — one code, the whole phase.
drop-in or weekly? the homework lab is full-month only, and full-month registration closed monday, september 7. you can still train — the drop-in lanes are open.
upcoming (home)work
HW04 · billups back cut
due friday, september 18 · 11:59 pm pt. released tuesday the 15th. graded back to you by sunday the 20th.
open hw04 in the grid below for the walkthrough, the steps, the camera angle and the rubric.
the (home)work assembly line
every drill is named after a detroit player who actually did that job. homage only — no endorsement, no trademarked move names.
the week on each card follows its drop date, so the drills stay lined up with what is being taught on the floor that week.
HW01Week 1StanceReleasesThu, 9/10Due 11:59PM (PT)Sun, 9/13Graded byTue, 9/15Dumars Closeoutpass, sprint, close out, and stay in front of your manavailable nowopen hw01 drill →close hw01 drill
- grab a partner. face each other, 15 to 20 feet apart.
note: what your partner does
your partner is the offensive player and the catcher.
they can jab at you to make you react, and rip the ball through so you have to hold your ground under pressure.
they are not trying to beat you — they are trying to make the rep real. - you start with the ball under the hoop.
- your partner holds up fingers. that is the pass you throw:
1 finger — chest pass 2 fingers — bounce pass 3 fingers — overhead pass
- the moment the ball leaves your hand, sprint and close out on your partner.
- as you close out, yell “SHOT!” — out loud, every rep. on a real floor that is how your teammates know to go find a body.
- play defense for three to four seconds, staying in front.
- backpedal to the hoop.
- repeat until you have thrown 30 passes.
- pass to the target hand — where they are asking for it
- step into your pass to make it stronger
- as it leaves your fingers, snap the wrist down — same finish as your shot
- no choppy steps. sprint, then break down.
- high hand to contest the shot
- force them to their weak hand
- on the balls of your feet — light and reactive
- make the offense uncomfortable — force them away from the hoop and toward your help side
- active hands, shadowing the ball
- move your feet and body. cut them off with your body — not your hands.
set the camera at the angled slot — either side works, pick the one with better light. film the last 12 passes and closeouts, not all 30. whole body in frame. tap either photo to enlarge it.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- named FirstName_HW01, in the right folder — 2 pts
- in before 11:59 pm pt on sun sep 13 — 2 pts
- last 12 passes visible, whole body in frame — 1 pt
- all 30 passes thrown — 8 pts
- closeout plus 3–4 seconds of defense on every rep — 7 pts
- backpedals to the hoop between reps — 5 pts
- passes to the target hand — 7 pts
- steps into the pass — 7 pts
- wrist snaps down on release — 6 pts
- sprints the moment the ball leaves the hand — 7 pts
- no choppy steps — 7 pts
- high hand up to contest — 7 pts
- calls “SHOT!” out loud — 7 pts
- on the balls of the feet, light and reactive — 7 pts
- active hands shadowing the ball — 7 pts
- forces the offense to their weak hand — 7 pts
- cuts the offense off with the body, not the hands — 6 pts
the four accuracy blocks are the cues from the walkthrough, scored one at a time. 30 of the 100 comes from just submitting it properly and doing all 30 reps — the work itself is most of the grade before technique is judged at all.
HW02Week 1StanceReleasesSat, 9/12Due 11:59PM (PT)Tue, 9/15Graded byThu, 9/17Salley Boundlateral skater hops over the tape, landing on one footavailable nowopen hw02 drill →close hw02 drill
- grab painter’s tape and set a strip on the floor.
- take two hip-width steps and set a second strip of tape on the floor.
- stand on your left foot.
- hop sideways outside the painter’s tape — over one strip, land outside the other.
- alternate feet as you go — land left, then right, then left.
- do 3 sets of 20, resting 2 minutes between sets.
one rep = one landing. 20 landings is a set, alternating — so 10 on each leg. 60 landings in total.
use chalk or two sticks instead. two lines you can see is all this drill needs.
- land on the ball of your foot — that is what makes you quick off the ground
- get off the ground fast. the floor is not a place to rest.
- land on one foot and hold it before the next hop
- swing your arms to pull yourself further
- swing them toward where you are going, not up and down
- the swing starts with the hop, not after it
- more explosive, so you can cut the offense off
- stronger, more balanced, more athletic
- and simply — jump higher
set the camera in front of you, facing you — the frontal view on the diagram below. stand far enough back that both strips of tape are in frame the whole time, with your whole body in shot, feet included.
you should be hopping across the screen, left to right — never toward the camera or away from it. a coach cannot judge how far you cleared the tape if the hop is coming straight at the lens, and the landing is most of the grade.
stand where you will start, look at your screen, and check all three. it takes ten seconds and it is the difference between a graded rep and a re-film.
- both strips of tape are visible, with space either side of them
- your whole body is in shot — head down to feet, nothing cut off
- you stay in frame on your widest hop. do the biggest one you have got and watch the screen. if you leave the picture, step the camera back and check again.
the last one is what catches people out. a frame that fits you standing still will not fit you at full stretch, and the widest hop is the one worth the most points.
film the last set only — 20 landings, not all 60. do the first two sets off camera. tap the photo to enlarge it.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- named FirstName_HW02, in the right folder — 2 pts
- in before 11:59 pm pt on tue sep 15 — 2 pts
- the last set, both strips of tape visible, whole body in frame — 1 pt
- tape set two hip-width steps apart — 5 pts
- the filmed set is a full 20 landings — 8 pts
- feet alternate every landing, starting left — 7 pts
- lands on the ball of the foot, not flat or on the heel — 7 pts
- quick off the ground, no pause on landing — 7 pts
- lands on one foot and controls it before the next hop — 7 pts
- no extra hop or second foot touching down — 5 pts
- swings both arms on every rep — 8 pts
- arms drive toward where the hop is going — 8 pts
- the swing starts with the hop, not after it — 8 pts
- clears the tape completely — 7 pts
- lands outside the far strip, not on it — 6 pts
- travels sideways, not forward or back — 6 pts
- same quality on the last rep as the first — 6 pts
every accuracy line above is one of the two coach cues from the walkthrough, or the one instruction that says to clear the tape. 25 of the 100 comes from submitting it properly and setting the tape right — before anyone judges how you move.
HW03Week 1StanceReleasesSun, 9/13Due 11:59PM (PT)Wed, 9/16Graded byFri, 9/18Rodman Swingswing step defensive footwork — closeout, swing, repeatavailable nowopen hw03 drill →close hw03 drill
R = right foot · L = left foot
three spots: left elbow, top of the key, right elbow. they are labelled on the floor in the video — watch it once before you start.
- start at the middle of the paint.
- sprint to the top of the key and close out.
- after closing out, drop your hips into an athletic stance and swing your right foot over your left foot to reach the right elbow.
- sprint from the right elbow to the top of the key and close out.
- swing your left foot over your right foot to move from the top of the key to the left elbow.
- moving from the left elbow back to the top of the key, close out.
- repeat for 2 sets of 10 reps, resting 2 minutes between sets.
one rep = steps 1 through 6. three closeouts and two swing steps, start to finish. twenty reps in total.
- move as fast as you can.
three cones in a triangle, 8 feet apart — about 4 big steps. two are your elbows, the third is your top of the key. start a few steps behind the elbows: that is your paint. no cones? shoes, water bottles or tape work fine.
- drop your hips into a stance before you swing — not after
- the foot goes over the other one, not around behind it
- reach the elbow. stopping short is a different drill
- stay squared up to the man while your hips are running
- that is the whole point — you move without turning to run
- three closeouts every rep, all three low
- cover more distance to beat your man to the spot
- cut the offense off quickly
- change direction fast without opening up
set the camera at the top of the key, facing the hoop — the same angle as the walkthrough, and the diagram below. stand back far enough that both elbows, the top of the key and the paint are all in frame, with your whole body in shot.
using cones? put the camera behind your top-of-key cone, looking across the other two — so the single cone is nearest the lens and your start spot is furthest away. tap the photo to enlarge it.
- all three spots are visible — both elbows and the top of the key
- your whole body is in shot — head down to feet
- you stay in frame at the widest point. walk to each elbow first and check.
film the last set only — 10 reps, not all 20.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- named FirstName_HW03, in the right folder — 2 pts
- in before 11:59 pm pt on wed sep 16 — 2 pts
- both elbows and the top of the key in frame — 1 pt
- the filmed set is a full 10 reps — 7 pts
- every rep runs all six steps — 7 pts
- each rep starts from the middle of the paint — 6 pts
- hips drop into an athletic stance before the swing — 8 pts
- right foot swings over the left going to the right elbow — 7 pts
- left foot swings over the right going to the left elbow — 7 pts
- reaches the elbow each time, not short of it — 6 pts
- closes out arriving from the paint — 9 pts
- closes out arriving from the right elbow — 8 pts
- closes out arriving from the left elbow — 8 pts
- sprints between spots, does not jog — 8 pts
- stays squared up while the hips are running — 7 pts
- the last rep looks like the first — 7 pts
every accuracy line above is one of the eight instructions or one of the reasons this drill exists. 25 of the 100 comes from submitting it properly and doing all the reps — before anyone judges how you move.
HW04Week 2ShellReleasesTue, 9/15Due 11:59PM (PT)Fri, 9/18Graded bySun, 9/20Billups Back Cutoverhead pass, jab, back cut, finish at the rimavailable nowopen hw04 drill →close hw04 drill
a parent or a sibling works. they stand at the top of the key, catch your overhead pass, and bounce-pass you the ball on the cut. they are the passer, not a defender.
- you start in the right deep corner with the ball. your partner stands at the top of the key.
- throw an overhead pass to your partner.
- jab toward the right wing slowly — then sprint and back cut to the hoop.
- your partner bounce passes to the right block.
- catch it and finish with a right-handed lay-up.
- make 8 right-handed lay-ups from the right deep corner.
- then switch: 8 left-handed lay-ups starting from the left deep corner.
- move as fast as you can.
on a make: grab your own rebound and pass back out to your partner. that is the reset — you never stop moving.
on a miss: grab the rebound before the ball hits the floor and finish it. only makes count toward your eight.
- jab hard toward the wing. a soft jab sells nothing
- work the pacing: walk slow, jab quick and strong, then sprint
- the change of speed is the move — not the jab on its own
- pass behind you? catch it and dribble in for the lay-up
- pass in front? sprint to catch it, find the hoop, then dribble to get yourself in position
- do not shoot just because you caught it. take your time and use the dribble
- on a make, grab your own rebound and pass straight back out
- on a miss, get it before it hits the floor and finish
- only makes count. sixteen of them, eight each hand
two angles, one for each hand — and they are opposite to the side you finish on, so your body never hides the ball. tap either photo to enlarge it.
film 4 makes with each hand — eight clips in total, not all sixteen. the corner you start from, the cut and the finish all need to be in frame.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- named FirstName_HW04, in the right folder — 2 pts
- in before 11:59 pm pt on fri sep 18 — 2 pts
- filmed from the right slot for each hand, whole body and hoop in frame — 1 pt
- 4 made right-handed lay-ups on film — 7 pts
- 4 made left-handed lay-ups on film — 7 pts
- every rep starts with the overhead pass from the deep corner — 6 pts
- walks slowly toward the wing before the jab — 6 pts
- the jab is hard and sells the wing — 7 pts
- changes speed instantly after the jab — 7 pts
- jabs toward the wing, not toward the hoop — 5 pts
- sprints the back cut — no coasting — 9 pts
- cuts behind, toward the rim, not around the outside — 8 pts
- arrives at the block as the pass arrives — 8 pts
- right hand off the right side, left hand off the left — 9 pts
- on a pass in front: sprints, finds the hoop, then dribbles into position — 8 pts
- does not rush the lay-up just because the ball arrived — 8 pts
every accuracy line above is one of the eight instructions or one of the coach cues. 25 of the 100 comes from submitting it properly and making your eight each hand — before anyone judges how you move.
HW05Week 2ShellReleasesThu, 9/17Due 11:59PM (PT)Sun, 9/20Graded byTue, 9/22Laimbeer Outletrebound on two feet, pivot, outlet, cut, finishavailable nowopen hw05 drill →close hw05 drill
a parent or a sibling works. they stand at the wing, catch your outlet pass, and pass it back to you on the cut. they are the catcher, not a defender.
- throw the ball off the backboard. throw it hard enough that you have to go get it.
- grab it in the air and land on two feet.
- once you land, forward pivot or reverse pivot, and outlet pass to your partner at the wing.
- sprint to the top of the key and jab like you want the ball there.
- turn and cut to the basket immediately, calling “ball!” out loud.
- catch it and finish the lay-up with the hand that matches your side — left side of the floor, left hand.
- make 10 on each side, so 10 with each hand.
catching in the air and landing on two feet is what lets you pivot either way without travelling. come down on one foot and you have already given up the choice.
- go up and get it — catch it in the air, not off the bounce
- land on two feet, balanced, ready to pivot either way
- hold it tight and high. the ball never comes down to your waist
- pivot, then look. forward or reverse — both are right
- get it out fast. a slow outlet is a dead fast break
- pass where your partner can catch it in stride
- sell the jab at the top of the key before you turn
- sprint the cut. the speed change is the move
- call for it. a cutter nobody hears does not get the ball
set the camera at the top of the key, facing the hoop — the diagram below. the backboard, the paint and the top of the key all need to be in frame, with your whole body in shot. tap the photo to enlarge it.
you run all 20. you only film 5 makes on your weak-hand side, because that is the side worth grading.
- right-handed? film the LEFT-hand lay-ups — the left side of the floor.
- left-handed? film the RIGHT-hand lay-ups — the right side of the floor.
this is the one most families get backwards. you are filming the hand you are worse with, on purpose.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- named FirstName_HW05, in the right folder — 2 pts
- in before 11:59 pm pt on sun sep 20 — 2 pts
- filmed from the top of the key, backboard and whole body in frame — 1 pt
- 5 made weak-hand lay-ups on film — 8 pts
- every rep runs all six steps, start to finish — 7 pts
- every rep starts by throwing the ball off the backboard — 5 pts
- catches the ball in the air, not after it bounces — 7 pts
- lands on two feet, balanced — 7 pts
- holds the ball tight and high after the catch — 6 pts
- throws it off the backboard hard enough to have to go get it — 5 pts
- a clean forward or reverse pivot, no travel — 7 pts
- turns and finds the wing before passing — 6 pts
- the outlet is on target and catchable — 6 pts
- the pass is out quickly, no stalling after the landing — 6 pts
- sprints to the top of the key and jabs like they want it — 7 pts
- turns and cuts to the rim at full speed — 6 pts
- calls “ball!” out loud on the cut — 6 pts
- finishes with the hand that matches the side — 6 pts
every accuracy line above is one of the seven instructions or one of the coach cues. 25 of the 100 comes from submitting it properly and making your five on film — before anyone judges how you move.
HW06Week 2ShellReleasesSat, 9/19Due 11:59PM (PT)Tue, 9/22Graded byThu, 9/24Aguirre Driveclose out, reverse pivot off the chair, one dribble, finishavailable nowopen hw06 drill →close hw06 drill
- put the chair on the right wing with the ball on it.
- start under the hoop.
- sprint out to the chair with high hands, like you are contesting a shot.
stop on stride. no choppy steps on the way out — sprint, then break down.
- land angled, feet wide, your right foot slightly in front of your left.
- grab the ball off the chair aggressively and go straight into a reverse pivot.
- which foot you open off depends on where you are going:
driving right, baseline — open up off your left foot driving left, middle — open up off your right foot
- take one dribble and finish the lay-up.
- alternate — one rep baseline, the next one middle. 10 makes each side.
the chair starts on the right wing. once you have your ten from there, move it to the left wing and run the same thing mirrored — the footwork swaps hands with the side.
- high hands the whole way out, and yell “SHOT!”
- no choppy steps. sprint, then stop on stride
- land angled and wide, right foot slightly ahead
- keep your pivot foot down. lift it early and it is a travel
- grab the ball aggressively — rip it off the chair
- open up off the foot that matches your drive
- one pound dribble before your pivot foot leaves the floor
- one dribble to the rim. two is a different drill
- miss and move on. the next rep does not care
film horizontally from the angled slot shown below. the chair, the closeout and the finish all need to be in frame, with your whole body in shot. tap the photo to enlarge it.
you run both sides. you only film the 10 makes finished with your weak hand. right-handed athletes film the left-hand finishes; left-handed athletes film the right-hand ones.
how this is graded — out of 100 pts▾
- submission
- 10 pts
- completion
- 5 pts
- accuracy
- 85 pts
- a video of 10 made weak-hand lay-ups — 5 pts
- camera horizontal, set like the diagram above — 5 pts
- submitted correctly and in full, named FirstName_HW06, in before 11:59 pm pt on tue sep 22 — 5 pts
- closes out with high hands and yells “SHOT!” — 15 pts
- no choppy steps on the way out — 10 pts
- reverse pivot without travelling, on at least 6 of 10 — 15 pts
- aggressive grabbing the ball off the chair, on at least 6 of 10 — 15 pts
- one dribble to the hoop, on at least 8 of 10 — 20 pts
- keeps composure on a miss and goes straight into the next rep — 10 pts
missing a lay-up costs you nothing. how you handle the miss is worth 10 — that one is on camera too.
HW07Week 2ShellReleasesSat, 9/19Due 11:59PM (PT)Fri, 9/25Graded bySun, 9/27Hamilton Curlself-roll, sprint the chair, catch on the move, shootavailable nowopen hw07 drill →close hw07 drill
- set two chairs inside the paint, one next to each block line.
- start under the hoop with the ball.
- roll the ball out yourself, between the two chairs.
- sprint around the LEFT block chair and get to the ball before it bounces twice.
- catch it left foot, right foot and shoot from in front of the hoop.
- after the make, get back under the hoop and roll it out again.
- this time sprint around the RIGHT block chair, same rule — before the second bounce.
- catch it right foot, left foot and shoot.
- keep alternating until you have 10 makes.
miss it and the rep is not over. get the rebound before it bounces twice and finish the lay-up with the hand on that side — ball comes off left, left hand; ball comes off right, right hand. only makes count toward your ten.
- beat the second bounce. that is the whole clock on this drill
- go all the way around the chair — no cutting inside it
- hands ready before you get there, not after
- left chair: left foot, right foot. right chair: right foot, left foot
- the feet land with the catch, not after it
- stay low through the catch so the shot is already loaded
- square to the rim on the second foot
- same shot every time, tired or not
- miss? go get it before the second bounce and finish strong side
set the camera at the top of the key, facing the hoop — the diagram below. both chairs, the paint and the rim need to be in frame, with your whole body in shot. tap the photo to enlarge it.
unlike the other drills, do not cut the misses out. how fast you get to your own rebound is worth points, and a coach cannot grade that if the only shots on the tape went in.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- a video of all 10 shots, makes and misses, named FirstName_HW07, in before 11:59 pm pt on fri sep 25 — 5 pts
- 10 made shots on film — 8 pts
- reps alternate left chair, right chair — 6 pts
- every rep starts under the hoop with a self-roll between the chairs — 6 pts
- gets to the ball before the second bounce — 10 pts
- goes all the way around the chair, never inside it — 8 pts
- hands are up and ready before the catch — 7 pts
- left chair caught left foot, right foot — 10 pts
- right chair caught right foot, left foot — 10 pts
- the feet land with the catch, not after it, and no travel — 10 pts
- squared to the rim, balanced, same shot every rep — 7 pts
- on a miss, rebounds it before the second bounce — 7 pts
- finishes that lay-up with the hand on the side the ball came off — 6 pts
the footwork block is the biggest one on purpose. 25 of the 100 comes from submitting it properly and making your ten — the rest is how you got there.
HW08Week 3BoardsReleasesThu, 9/24Due 11:59PM (PT)Sun, 9/27Graded byTue, 9/29Prince Slidetennis-ball reaction slides with a partneravailable nowopen hw08 drill →close hw08 drill
a garage or any open space about 50 to 60 square feet is enough. no hoop, no basketball — just a tennis ball and someone to throw it.
- grab a tennis ball and a parent or sibling.
- stand about six feet apart, facing each other.
- moving side to side, about 10 feet each direction, “sit” in an athletic stance and toss the tennis ball to your partner while you are both moving.
- complete 10 catches, then take a 90 second break.
- do 3 sets of 10 catches.
the whole set happens in the stance. standing up between catches is the one thing that turns this into a game of catch instead of a defensive drill.
“sit” is the whole drill. it means all five of these at once:
- knees bent to about 120–130 degrees
- butt down and back, not straight down
- chest slightly down
- head up — eyes on your partner, not the floor
- hands ready before the ball leaves their hand
- a tennis ball punishes late hands. that is why it is a tennis ball
set the camera in front of both of you, back far enough that you both stay in frame across the full 10 feet each way. feet must be visible — the stance is most of the grade and a coach cannot see knees bent to 120 degrees if your legs are cropped. tap the photo to enlarge it.
you do three sets. you only film one full set of 10 catches, start to finish, no cuts. pick whichever set you feel best on.
how this is graded — out of 100 pts▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- one full set of 10 catches on video, uncut — 2 pts
- named FirstName_HW08, in before 11:59 pm pt on sun sep 27 — 2 pts
- both players and both sets of feet in frame the whole time — 1 pt
- 10 catches in the filmed set — 8 pts
- both players start about six feet apart — 6 pts
- every toss happens on the move, never standing still — 6 pts
- knees bent to roughly 120–130 degrees and held there — 8 pts
- butt down and back — 8 pts
- chest slightly down, not upright — 7 pts
- head up, eyes on the partner — 7 pts
- never stands up between catches — 9 pts
- slides the feet — no crossing over, no running — 8 pts
- covers about 10 feet each direction — 8 pts
- hands ready before the ball is released — 7 pts
- catches cleanly, no bobble or trap against the body — 7 pts
- tosses are catchable — you are testing your partner, not beating them — 6 pts
the sit is worth the most because it is the thing you cannot fake at speed. 25 of the 100 comes from submitting it properly and getting your ten — the rest is how low you stayed.
HW09Week 3BoardsReleasesFri, 9/25Due 11:59PM (PT)Mon, 9/28Graded byTue, 9/29Johnson Burstdefensive slides into catch-and-shoot, against the clockavailable nowopen hw09 drill →close hw09 drill
left half of the half court. cone 1 is your slide turnaround. cones 2 through 6 are your five shooting spots — five cones, five makes. every shot is mid-range.
- set the camera on a tripod, angled like the diagram below.
- set your timer.
- grab a parent or sibling to rebound.
- start at cone 2.
- defensive slide from cone 2 to cone 1 and back to cone 2.
chest slightly down · hips down · knees bent · moving through the balls of your feet.
- call for the “BALL” with hands ready — wrist loaded, elbow slightly tucked, shoulders squared to the hoop, butt down, knees bent.
- catch and shoot. no dribble.
made it? sprint back to cone 2, slide 2 → 1 → 2, then sprint to the next cone and catch and shoot again. missed it? grab your own rebound, pass it back to your rebounder, return to cone 2, slide 2 → 1 → 2, then sprint around cone 2 back to the cone you missed from.
- repeat for cones 3, 4, 5 and 6.
starts on your first defensive slide at step 5. stops on your last made shot. run it 3 rounds and keep your fastest.
- use your arms to move faster — they are not along for the ride
- chest down, hips down, knees bent, on the balls of your feet
- do not stand up. knees straight and chest up is a different drill
- around the cone you SPRINT, you do not jog
- arrive with knees bent, butt back, chest up, hands ready
- yell “BALL!” — a rebounder cannot read your mind
- wrist loaded on the catch, elbow slightly tucked
- no wrist drop — belly button to shoulder, not down and back up
- hand high, fingers down, guide hand flat
camera on a tripod, angled like the diagram. all six cones, the hoop and your feet need to stay in frame for the whole round. tap the photo to enlarge it.
you run three rounds. submit the fastest one, uncut, from the first slide to the last made shot.
how this is graded — out of 100 pts▾
- submission
- 12 pts
- completion
- 5 pts
- accuracy
- 83 pts
- camera angled per the diagram — 4 pts
- video uploaded, named FirstName_HW09 — 4 pts
- it is your fastest round — 4 pts
- a full round on film — five makes, first slide to last shot, in before 11:59 pm pt on mon sep 28 — 5 pts
- a real defensive slide — chest down, hips down, balls of the feet — about 80% of the time — 17 pts
- sprints into the shot and yells “BALL”, about 90% of the time — 14 pts
- loaded wrist on the catch, about 80% of shots — 8 pts
- no wrist drop before the shot — belly button to shoulder — about 80% — 8 pts
- follows through with the shooting hand high, about 80% — 12 pts
- finishes with fingers down, about 80% — 12 pts
- finishes with the guide hand flat, about 80% — 12 pts
the clock decides nothing on its own — a fast round with a lazy slide scores worse than a slow one done right. speed is what makes the reps hard, not what earns the points.
HW10Week 3BoardsReleasesFri, 9/25Due 5:00PM (PT)Tue, 9/29Graded byTue, 9/29Wallace Putbackrebound out of the air, jump stop, one long step, finishavailable nowopen hw10 drill →close hw10 drill
your weak hand is worth triple
the ten makes are the drill. which hand you finish with is the bonus.
| weak-hand lay-up | 3 points |
| strong-hand lay-up | 1 point |
only your first 10 makes count, so all ten with your weak hand is the maximum: 30 points. these go on top of your overall homework total for the phase — not on this drill’s score.
say your shooting hand out loud at the start of the video — “I’m right-handed” — or put it in the file name, like Marcus_HW10_R. your coach cannot tell which hand is your weak one, and anything he cannot tell scores as 1 point.
- only your first 10 makes count. an eleventh make scores nothing.
- two-handed finishes count as 1 point, the same as your strong hand.
- if you do not say which hand is your strong one, every make counts as 1 point.
- the total is capped at 30.
- this does not change your score on this drill. hw10 is graded out of 100 like the other nine drills; the extra credit is added to your homework total for the whole phase, in its own column.
| 10 weak hand | 30 points |
| 7 weak, 3 strong | 24 points |
| 5 weak, 5 strong | 20 points |
| 10 strong hand | 10 points |
every make is worth something. going to your weak hand is worth three times as much.
they stand at the top of the key and throw the ball off the backboard. they are trying to miss on purpose — a made shot is a wasted rep. ask them to stand clear of the camera.
- your partner starts with the ball at the top of the key.
- they shoot or throw it off the backboard, missing on purpose.
- you call “SHOT!”, track the ball, and go get it before it bounces.
- catch it out of the air and jump stop on the catch.
- from wherever you caught it, take one long step to the rim and lay it in.
no dribbles. not one.
- make 10 lay-ups.
a miss does not end the rep. grab your own miss out of the air and put it straight back up — again and again, as many times as it takes, until it goes in.
only makes count toward your ten. a miss costs you nothing but your legs.
the floor ends the rep, not the miss. if the ball hits the ground at any point — you dribbled it, or your rebound bounced before you caught it — stop, pass it back to your partner, and start the rep over from the top of the key.
same if it bounces out of the paint. a reset is not a rep and not a penalty — it just does not count for anything.
- get it out of the air, not off the floor
- jump stop — land on two feet at the same time
- land with knees bent, in an athletic position
- elbows up the moment you land
- the ball never drops below your chest
- in a real game there are three hands reaching in
- one long step toward the rim
- jump off two feet — more balance, more power
- miss it? go straight back up before it lands
camera at the top of the key, facing the hoop, like the diagram. the whole paint, the rim and your feet stay in frame. your partner shoots from near the camera — ask them to stand to the side of it, not in front. tap the photo to enlarge it.
one video, all 10 makes, uncut. open it by saying which hand is your strong one — that is how the extra credit gets counted.
this one is due at 5:00 pm, not 11:59. it is the last drill of the phase and it has to be graded before the palace on wednesday. film it early.
how this is graded — out of 100 pts, plus up to 30 extra▾
- submission
- 5 pts
- completion
- 20 pts
- accuracy
- 75 pts
- one uncut video of all ten, filmed from the angle in the diagram, named FirstName_HW10, in before 5:00 pm pt on tue sep 29 — 5 pts
- 10 made putbacks on film — 8 pts
- zero dribbles anywhere in the set — 7 pts
- resets are not marked against you. a rep that hits the floor is simply replayed — only the ten makes are counted.
- every rep starts with the partner’s miss off the backboard — 5 pts
- calls “SHOT!” out loud on every rep — 8 pts
- catches it out of the air, before it bounces — 9 pts
- jump stop on the catch, both feet landing together — 8 pts
- elbows up on the landing — 9 pts
- lands with knees bent, athletic, not straight-legged — 8 pts
- the ball stays high — never swung down below the chest — 8 pts
- one long step to the rim, not a shuffle — 9 pts
- jumps off two feet — 8 pts
- rep ten looks like rep one — 8 pts
- weak-hand make — 3 pts each · strong-hand make — 1 pt each
- first 10 makes only · two-handed finishes count as 1 · unstated shooting hand counts as 1 · capped at 30
- recorded in its own column and added to the athlete’s phase homework total — never added to this drill’s 100, so every drill in the phase keeps the same denominator
you can score 100 on this drill finishing every rep with your strong hand. the extra credit is for the harder version, and it is the last thirty points available in the phase.
your folder link is in your welcome email.
one folder for the whole phase — all ten drills go in the same place. we do not put that link on this page, because this page is public and your athlete’s videos are not.
- open your athlete’s folder from the welcome email — the one addressed to you by name, the same email that carried this page’s code.
- sign in with the email we have on file. the folder is shared to that address specifically. signed in as anyone else, it will not open.
- name the file before you upload it — FirstName_HW01, swapping 01 for the drill number. it is worth 2 pts, and it is how a coach finds your rep in thirty folders.
- upload it.
phone — google drive app → your folder → + → upload
computer — drag the file into the folder, or + new → file upload - check it landed. refresh and confirm the file is there with the right name. an upload that stalled looks the same as one that finished until you look.
due 11:59 pm pt on the date shown on the drill card. one video per drill — upload a second and we grade the newer one.
can’t find the email, or the folder will not open? message us and we will resend it. please do not put your video in another family’s folder.
email us for your folder link →ask before the due date
if a drill is not clear, message us before 11:59 pm on the due date. we would rather answer a question than grade a rep that missed the point.
october opens wednesday, september 23
october information and registration go live wednesday, september 23 — a session night, so we will tell you on the floor too. on the recurring membership? you roll straight into october, nothing to do. single month? you re-register, and this page is where you hear first.
eight sessions, same time, doors 5:15. the phase name, the pillars and the pricing land on the 23rd.


